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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 02, 2012 3:57 pm 
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Red Goomba
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Only 2 sucks, if it was 5 it'd be easy to just throw the game :(


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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 02, 2012 4:07 pm 
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Sledge Bro
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Liggy wrote:
my last game didn't suck,

????????

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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 02, 2012 8:57 pm 
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Morton
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The obvious solution to this problem is War in the North II: Electric Boogaloo.


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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 02, 2012 11:01 pm 
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Wendy
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Maxjes, if you are seriously interested in hosting another factions game, I don't think it's a bad idea. They tend to interest different players than regular games, and it looks like the regular game players are less plentiful at the moment. We could have two simultaneous sign-ups, and whichever one filled first would be the game that was played. People could sign up for both if they wanted.

Alternatively, we could just admit that TWG is dead.

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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 02, 2012 11:11 pm 
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Savvy-Sauce wrote:
Alternatively, we could just admit that TWG is dead.

As far as I'm concerned, I already consider it dead, embalmed, and buried. I've been to the wake and the funeral, and I've left roses on the tombstone.

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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 02, 2012 11:39 pm 
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Cape Mario
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Savvy-Sauce wrote:
Alternatively, we could just admit that TWG is dead.


World ends with whimper, not a bang, etc.


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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 02, 2012 11:42 pm 
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Sledge Bro
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Storm wrote:
Savvy-Sauce wrote:
Alternatively, we could just admit that TWG is dead.


World ends with whimper, not a bang, etc.

Well, the world began with a bang, it can't end with a bang.

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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 02, 2012 11:52 pm 
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Dark Koopa
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TWG died after the first hiatus.


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 Post subject: Re: TWG Discussion II
PostPosted: Sat Jun 09, 2012 6:26 pm 
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Dark Koopa
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rip


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